Wiki

Rain98 Items

Look up currently documented Rain98 Demo objects, distinguish story tools from purchases and activity pieces, and avoid invented rarity or collectible claims.

Rain98 fills its apartment and Shibuya scenes with objects from a fictionalized late-1990s life. Some drive the story, some support piecework, some can be purchased, and others exist to make the room feel inhabited. An interactable object is not automatically a collectible, and a recognizable period reference is not automatically a licensed real-world product.

This index covers objects documented in the public Demo or compatible public previews. It deliberately leaves price, rarity, permanent effect, and unlock conditions blank when the game has not established them.

Currently documented item index

Angel Passport

Type: story record.

Source: central Demo premise.

Use: holds stickers representing special memories with Reina and the pair's ritual progress.

Known scope: the long-term story goal is one hundred stickers; the Demo does not contain a verified complete set.

Read the Passport guide

Passport stickers

Type: narrative progress markers.

Source: awarded after a recognized special event.

Use: record that a shared moment counted.

Unknown: complete names, order, branches, and retail carry-over.

Gacha capsules and inserts

Type: piecework components.

Source: home job documented across public hands-on sessions.

Use: assemble and submit completed capsules for the activity's displayed result.

Unknown: collectible rarity or resale system.

Bead pieces and reference picture

Type: pattern-task components.

Source: bead-picture piecework.

Use: reproduce the shown image within the current task rules.

Unknown: fixed scoring formula and public-build payout.

Murby or Burby object

Type: apartment character object or toy.

Source: public hands-on coverage uses “Burby”; Steam exposes an internal achievement key containing “MURBY.”

Use: inspect it in the apartment and follow current in-game spelling.

Unknown: exact localized name and achievement condition.

Digital pet and virtual-pet devices

Type: period object.

Source: apartment coverage and late-1990s object previews.

Use: inspect when the scene permits; some devices may support interaction.

Unknown: permanent stats, collection status, and full-game role.

Handheld game device

Type: purchasable or usable nostalgic object in preview coverage.

Source: public Demo-era impressions.

Use: described as supporting old-school portable play within Rain98.

Unknown: exact public-Demo price, availability, and complete software list.

PHS, television, cards and magazines

Type: environmental and activity objects.

Source: Steam screenshots, room interactions, and public previews.

Use: supply period context or a scene-specific interaction.

Unknown: whether each object grants progress in the current Demo.

Use the spelling shown in your current language and build. A press description can use a convenient comparison such as “Furby-like” or “Game Boy-style”; that describes the reference point, not the official object name or ownership.

Tell four item roles apart

Role
How to recognize it
Player action
Story tool
Dialogue and scenes repeatedly identify it as part of the central premise.
Follow its presented interface; do not treat it as sellable inventory.
Activity component
It appears inside a timed, scored, or result-based task.
Move it through the task's complete state and submit it where shown.
Purchase
A shop or scene shows a current price and confirmation.
Compare the visible need with your balance before buying.
Environmental object
Inspection adds dialogue or atmosphere without a result screen.
Read it for context; assume no reward until the game presents one.

One object can change roles across scenes. A toy may begin as background, become a purchase, and later support an interaction. Record what the game shows now instead of assigning a permanent category from its first appearance.

Inspect without missing the active task

Finish the current dialogue and identify its request before exploring the room. Inspect nearby objects after the main goal is clear. This keeps optional observations from obscuring which item the scene expects.

If an object highlights but does not respond, close any held item or dialogue layer, return the pointer to neutral, and try again. Some interactions can be chapter- or scene-gated. Repeated clicking cannot unlock an item whose narrative condition has not occurred.

For drag tasks, distinguish the loose component, assembled object, and accepted destination. A capsule with an insert is not necessarily counted until it reaches the submission area. A bead on the board is not proof the whole reference is correct.

Buy objects without inventing an optimal order

Use money first for a need named by the current scene. Optional food, outfits, toys, games, or outings can be meaningful, but public evidence does not support a permanent best-purchase ranking. Prices and availability can change between event builds and the October public Demo.

Record the current name, price, location, balance, and resulting interaction. If buying an outfit or handheld opens a scene, describe that exact observed result rather than promising the same object always grants a sticker or achievement.

The money guide gives a safe spending method. It does not assign guessed values to the unknown fields in this index.

Handle spelling and version conflicts

The plush or creature-like apartment object illustrates why provenance matters. One English hands-on article calls it “Burby,” while Steam’s public achievement data contains the internal token ACH_MURBY_CHANGE. Neither source alone proves the final localized display name or exact unlock condition. Follow the spelling visible in your game and include the AppID and language when reporting it.

Likewise, a modern player may recognize a real-world device behind a fictional design. Use descriptive comparisons carefully. Rain98’s setting draws on 1998 culture, but the in-game object should be named as the game names it.

The full base game can expand, rename, or repurpose this catalog. Until AppID 3498720 releases, keep Demo objects scoped to AppID 3738760 and call this a documented selection rather than a complete item database.

Sources for the current index

Continue with another focused Rain98 guide.

Wiki

Rain98 Characters

Identify the currently documented Rain98 cast, including Reina Amehara and the protagonist, with aliases, roles, voice credit, Demo scope, and spoiler-safe unknowns.

Wiki

Rain98 Locations

Look up the currently documented Rain98 Demo locations, understand how apartment and Shibuya scenes connect, and navigate without treating the preview as an open-world map.

Guides

Rain98 Demo Beginner Guide

Install the correct Rain98 Demo, prepare for its mature story, learn the novel-and-adventure loop, handle early money and stickers, and avoid common first-session mistakes.