Rain98 fills its apartment and Shibuya scenes with objects from a fictionalized late-1990s life. Some drive the story, some support piecework, some can be purchased, and others exist to make the room feel inhabited. An interactable object is not automatically a collectible, and a recognizable period reference is not automatically a licensed real-world product.
This index covers objects documented in the public Demo or compatible public previews. It deliberately leaves price, rarity, permanent effect, and unlock conditions blank when the game has not established them.
Currently documented item index
Angel Passport
Type: story record.
Source: central Demo premise.
Use: holds stickers representing special memories with Reina and the pair's ritual progress.
Known scope: the long-term story goal is one hundred stickers; the Demo does not contain a verified complete set.
Read the Passport guidePassport stickers
Type: narrative progress markers.
Source: awarded after a recognized special event.
Use: record that a shared moment counted.
Unknown: complete names, order, branches, and retail carry-over.
Gacha capsules and inserts
Type: piecework components.
Source: home job documented across public hands-on sessions.
Use: assemble and submit completed capsules for the activity's displayed result.
Unknown: collectible rarity or resale system.
Bead pieces and reference picture
Type: pattern-task components.
Source: bead-picture piecework.
Use: reproduce the shown image within the current task rules.
Unknown: fixed scoring formula and public-build payout.
Murby or Burby object
Type: apartment character object or toy.
Source: public hands-on coverage uses “Burby”; Steam exposes an internal achievement key containing “MURBY.”
Use: inspect it in the apartment and follow current in-game spelling.
Unknown: exact localized name and achievement condition.
Digital pet and virtual-pet devices
Type: period object.
Source: apartment coverage and late-1990s object previews.
Use: inspect when the scene permits; some devices may support interaction.
Unknown: permanent stats, collection status, and full-game role.
Handheld game device
Type: purchasable or usable nostalgic object in preview coverage.
Source: public Demo-era impressions.
Use: described as supporting old-school portable play within Rain98.
Unknown: exact public-Demo price, availability, and complete software list.
PHS, television, cards and magazines
Type: environmental and activity objects.
Source: Steam screenshots, room interactions, and public previews.
Use: supply period context or a scene-specific interaction.
Unknown: whether each object grants progress in the current Demo.
Use the spelling shown in your current language and build. A press description can use a convenient comparison such as “Furby-like” or “Game Boy-style”; that describes the reference point, not the official object name or ownership.
Tell four item roles apart
One object can change roles across scenes. A toy may begin as background, become a purchase, and later support an interaction. Record what the game shows now instead of assigning a permanent category from its first appearance.
Inspect without missing the active task
Finish the current dialogue and identify its request before exploring the room. Inspect nearby objects after the main goal is clear. This keeps optional observations from obscuring which item the scene expects.
If an object highlights but does not respond, close any held item or dialogue layer, return the pointer to neutral, and try again. Some interactions can be chapter- or scene-gated. Repeated clicking cannot unlock an item whose narrative condition has not occurred.
For drag tasks, distinguish the loose component, assembled object, and accepted destination. A capsule with an insert is not necessarily counted until it reaches the submission area. A bead on the board is not proof the whole reference is correct.
Buy objects without inventing an optimal order
Use money first for a need named by the current scene. Optional food, outfits, toys, games, or outings can be meaningful, but public evidence does not support a permanent best-purchase ranking. Prices and availability can change between event builds and the October public Demo.
Record the current name, price, location, balance, and resulting interaction. If buying an outfit or handheld opens a scene, describe that exact observed result rather than promising the same object always grants a sticker or achievement.
The money guide gives a safe spending method. It does not assign guessed values to the unknown fields in this index.
Handle spelling and version conflicts
The plush or creature-like apartment object illustrates why provenance matters. One English hands-on article calls it “Burby,” while Steam’s public achievement data contains the internal token ACH_MURBY_CHANGE. Neither source alone proves the final localized display name or exact unlock condition. Follow the spelling visible in your game and include the AppID and language when reporting it.
Likewise, a modern player may recognize a real-world device behind a fictional design. Use descriptive comparisons carefully. Rain98’s setting draws on 1998 culture, but the in-game object should be named as the game names it.
The full base game can expand, rename, or repurpose this catalog. Until AppID 3498720 releases, keep Demo objects scoped to AppID 3738760 and call this a documented selection rather than a complete item database.